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Project story

forFAIRPLAY

  • Counter-Strike
  • API
  • Anti-cheat

When a ban on one server began to have consequences across an entire community.

By 2011, I had already spent several years helping different gaming portals. I noticed the differences between them, and it bothered me that a player could cheat, receive a ban, and then simply continue playing on a competing portal.

At the time, the portals saw one another primarily as competitors, and every new player was welcome. I approached the leading Czech and Slovak Counter-Strike portals and worked with them to establish a shared system for handling offences and enforcing global bans across portals and game servers.

We gradually standardised some of the rules and penalties. I built an extensive system that helped partners handle protests and made disciplinary records transparent to the wider player community.

The partners’ websites were connected through an API. This created the largest Czech and Slovak anti-cheat portal, giving a shared solution to a community that had previously been fragmented.

The project also included a Counter-Strike plugin that prevented banned players from joining game servers, plus another innovative plugin that streamlined and automated competitive matches.

What forFAIRPLAY brought together

Rules, portals, game servers, and the confidence that breaking the rules would carry the same consequences throughout the community.

Project previews

Public area of the forFAIRPLAY system with an overview of esports portals Open preview Protest and player management in the forFAIRPLAY system Open preview

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